Wednesday, December 9, 2009

sigh

So. Thesis - a good life = design embodies constraint.

design embodies constraint = same results as a good life.

a mere name change? hm.

what is the difference? I'm confused :(

someone tell me. please. what the deal is.

If people are saying "it's the same as the past years" (i second that) in a negative tone, isn't it obvious that something has to change? I mean, aren't those people coming to our critiques future employers? Are we not impressing them?

Are we the reluctant guinea pigs (speaking for myself) that are trying to force people to see the world in an ideal way?

just saying what I've been thinking this entire time.

1 comment:

pbeirne said...

I am unclear on what it is that you are reluctant about or in what way you feel the theme or requirements of this thesis project are limiting your and your peers' investigations. I can say this in answer to your post, let me know if it helps clarify:

The difference between A Good Life and Desire &mbodies Constraint is simple and yet can have a huge impact on the outcome - where previous seniors were required to partner with a NYC-based nonprofit organization, you are all free to choose advisors and collaborators from business, government and nonprofit. Yes, you are all still required to reach beyond your studio walls and leverage the knowledge base of professionals in fields that best inform your project.

Is this really a limitation? I see it as an opportunity to do that which you have marked as your biggest priority - to make something that others will want to invest in. Great ideas NEVER happen in a vacuum. School can often be a vacuum - so you are required to have a legitimately tested and mentored good idea rather than make something up based on limited life and professional experience.

Is the concern that future employers do not care about contributing to an ideal world? That they would prefer to be implicit in damaging the planet, destroying the economy, or making people's lives more difficult? That is not the case at all. Business does not succeed by creating unsustainable models of financial, social or natural capital.

Every wave of design thinking throughout history has brought with it a fresh group of college graduates who are poised to take on the world with new skills that those who went to school years before them may not have. These are material, technological AND critical skills that shape what design is in our culture.

As part of a new generation of designers you are in essence part of an experiment, just as all of us were when we emerged from our educations. Rest assured that the guidance we give you in this studio is consistent with the times and trends of design today. We are not interested in creating a fringe group of designers, but want you to be leaders and not followers in a field that is vastly changing year to year.

Please let me know if this has in any way answered your questions or if I may be of more assistance in explaining our objectives.